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Tev jamak spelet komanda
Tev jabut off cdkey
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Tev jabut online katru dienu skype
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Ja gribi iestaties tev jaiet uz foruma sadalu PIETEIKUMI KLANA ,un jaizpilda anketa!
Ja gribi aiziet no klana,tev jaiet uz foruma sadalu GRIBU AIZIET NO KLANA ,un jaizpilda anketa!
Ja gribi iestaties klana,BET ESI JAUNAKS PAR 16.GADIEM,tev ir iespeja pieteikties musu SUB klana *sBs* kas atrodas sadala SUB *sBs* Klana forums,un jaizpilda anketa!

----------------------------------ENG---------------------------------------

Installation
1. Download Battlefield 2 game installation image -> here
2. Download Deamon Tools virtual CD emulation software
3. Run downloaded CD software installation file daemon4301-lite.exe and install all by default (click next next next).
4. After reboot run Daemon Tools, in lower right corner should appear an icon with red flash. Rightclick on this icon and choose "Virtual CD/DVD-ROM" then "Set number of devices" then "1 drive". Next step is to leftclick on the same icon and locate downloaded file "rld-baf2.iso"
5. Download CD-key gen
6. Open downloaded CD-keygen achieve with WinZip, drag'n'drop file vtl-bf2k.exe to desktop or whenever you want.
7. Run BF2 installation
8. When window appears, where You need to enter CD-Key, run keygen fff-ea103.exe and generate key.
9. Download and install full patch v1.41. You can download here (about ~500 Mbytes)
10. Making quick launch for our server: a) Make a shortcut anywhere on your desktop or any place for the BF2.exe file. b) Rigth click on it and select properties. c) Enter connect parameters in the "Target" field like in example:D:\Games\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +playerName yournick +playerPassword yourpass +joinServer 87.226.69.184 +port 16567


Installation
1. Download Battlefield 2 game installation image -> here
2. Download Deamon Tools virtual CD emulation software
3. Run downloaded CD software installation file daemon4301-lite.exe and install all by default (click next next next).
4. After reboot run Daemon Tools, in lower right corner should appear an icon with red flash. Rightclick on this icon and choose "Virtual CD/DVD-ROM" then "Set number of devices" then "1 drive". Next step is to leftclick on the same icon and locate downloaded file "rld-baf2.iso"
5. Download CD-key gen
6. Open downloaded CD-keygen achieve with WinZip, drag'n'drop file vtl-bf2k.exe to desktop or whenever you want.
7. Run BF2 installation
8. When window appears, where You need to enter CD-Key, run keygen fff-ea103.exe and generate key.
9. Download and install full patch v1.41. You can download here (about ~500 Mbytes)
10. Making quick launch for our server: a) Make a shortcut anywhere on your desktop or any place for the BF2.exe file. b) Rigth click on it and select properties. c) Enter connect parameters in the "Target" field like in example:D:\Games\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +playerName yournick +playerPassword yourpass +joinServer 87.226.69.184 +port 16567

1. Armored Fury - Download
2. Euro Forces - Download
3. Highway Tampa - Download
4. Patch 1.41 - Download (если вы стерли скачанный торрент с File.Lv)
5. Battlefield 2 Launcher - Download (НЕОБХОДИМ ДЛЯ ЗАПУСКА ИГРЫ)

(ВНИМАНИЕ!!! КОГДА ВЫ БУДЕТЕ СОХРАНЯТЬ ЛАУНЧЕР, ТО ЕГО НАЗВАНИЕ ДОЛЖНО БЫТЬ "bf2uolauncher.exe" ИНАЧЕ ОН НЕ ЗАПУСТИТСЯ!!!)

Скачать все одним ТОRRЕNТ файлом.


--------------------------------------------- LAT ---------------------------------------------

1. Aizliegts jebkādā apzinātā veidā ievainot un nogalināt savus komandas biedrus un bojāt un iznicināt komandas transporta līdzekļus. Šeit ietilpst teamkilling (TK), transporta sašaušana un spridzināšana, kā arī jebkurš citādāks tīšām nodarīts kaitējums komandai.

1a. Aizliegts bloķēt komandas biedru tehniku (lidmašīnas, helikopterus u.c.) sēžot zem tās riteņiem vai uz jumta, tas tiek uzskatīts par TK uzspiesšanu un ir sodāms.

2. Aizliegts uzbrukt fiksētām bāzēm (kartē uzradīti kā karogi ar sarkanu pārsvītrotu apli), izņemot nākamajā punktā norādītos gadījumos. Par uzbrukumu tiks uzskatīts jebkurš bojājuma nodarījums ar jebkādu tehniku (ieskaitot TV-raķetes, artilēriju vai sabraukšanu) mērķim, kurš atrodas pretinieka fiksētās bāzes robežās. Fiksēto bāzu robežas tiek noteiktas vai nu ar apžogojumu, vai ar kādām citām mākslīgām vai dabiskām robežām (ūdeni, iekšējo kalnu nogāzi, apkārtējo māju ārējām sienām un tml.)

3. Uzbrukums fiksētai bāzei tiek atļauts sekojošos gadījumos:
izmantojot parastos kājnieku ieročus: šautene, karabīne, pistole utt. Tas nozīmē, ka kājnieki var darboties fiksētās bāzes robežās bez jebkāda veida transporta izmantošanas (ieskaitot vieglo džipu, TOW, Stingeru utml.).

4. Aizliegts izmantot necenzētus izteicienus balss un teksta čatā.

5. Spēlētajs var ziņot par noteikumu pārkāpumiem mājas lapas forumā atbilstošajā sadaļā ar situācijas aprakstu, vaininieka niku un situācijas ekrānšāviņu, no kura varētu izdarīt secinājumus par notikušo situāciju.

6. Gadījumā, ja serverī ir vairāk par 25 spēlētājiem, tad Komandieriem ir aizliegts lidot ar jebkādu gaisa tehniku (kaujas helikopteriem, lidmašīnām un transporta helikopteriem), lai varētu pilnvērtīgi izpildīt Komandiera pienākumus.

7.Aizliegts TC (Turbo Car/apc)

Daži skaidrojumi un ieteikumi (par šo neievērošanu neviens netiks sodīts)

a) nevajadzētu zagt komandas biedra tehniku no kuras izlīdis, lai to saremontētu, vadītājs.

b) Pilots (helikopteru) pats izvēlas ar ko lidot (var izvēlēties pat viens lidot) un ja pēc lūguma izkāpt šāvējs (gunners) nelien ārā tad pilotam ir tiesības izsēdināt šāvēju "sarkanajā zonā".

--------------------------------------------- RUS ---------------------------------------------

1. Запрещено в той или иной форме наносить ущерб игрокам и технике своей команды. Сюда входит teamkilling, стрельба или подрыв техники, а также любые другие формы преднамеренного вредительства.

1a. Запрещено блокировать технику товарища по команде (самолеты, вертолеты и т.д.) сидя под их колесами, либо на крыше. Это считается принуждением к TK и наказуемо.

2. Запрещена атака фиксированных баз (отмеченных на карте перечеркнутым кружком), за исключением случая, перечисленного ниже. Под атакой понимается атака цели (включая артиллерию, TV-ракеты и наезды), при том что мишень находится на запрещенной территории. Границы вышеуказанных баз определяются либо их заграждением, либо другими естественными или искусственными преградами (водой, внутренними по отношению к базе склонами гор, внешней стороной окружающих зданий и т.д.).

3. Ведение огня на вражеской фиксированной базе допускается исключительно в следующей ситуации:
При использовании обычного вооружения, доступного пехотинцу: винтовки, карабины, автоматы, пулеметы, пистолеты и т.д. Это значит, что пехотинец может вести боевые действия на фиксированной базе, при условии, что он не использует никакую дополнительную технику (включая легкие джипы, стингеры, TOW).

4. Запрещено использование нецензурной лексики в голосовом или текстовом чате.

5. При нарушениях этих правил солдат может оставить заявку о наказании на форуме, с четким описанием ситуации, ником виновного игрока и (желательно) скриншотом, из которого ясно происшедшее.

6. Когда на сервере больше 25 человек, коммандир не имеет права участвовать в боевых действиях на воздушной технике, т.к. в таком случае он не способен выполнять свои прямые коммандирские обязанности в полном объёме.

7.НО ТЦ (Турбо Цар/Апц)

--------------------------------------------- ENG ---------------------------------------------

1. It is forbidden to damage players of vehicles that belong to your own team. This includes team killing (tk), shooting at or destroying empty or manned vehicles, as well as all other forms of intended harm.

1a. It is forbidden to block team mate vehicles (planes, choppers included) by sitting under them or on them when they are trying to take off, it is considered forced TK and is punishable.

2. It is strictly forbidden to attack fixed bases (which are marked by a red circle with a stripe across it), except for case mentioned below. "Attack" in this case means doing damage (including artillery, TV-missiles and running over), while the target remains within the boundaries of the fixed base. These boundaries are defined either by fencing or by any other natural or artificial borders (water, internal in respect to the base hillsides, external side of the surrounding buildings, etc).

3. Firing at hostile targets on enemy's fixed base is by exception allowed in the following case:
a. While using normal infantry weapons: rifles, carbines, sub-machine guns, machine guns, pistols, etc. That implies that infantry can operate within the boundaries of enemy's fixed base, as long as these operations do not involve using additional vehicles (including light jeeps, inbase TOW, inbase Stingers and etc).

4. It is forbidden to use foul language either in voice or text chat.

5. If a player wants to report a violation of these rules, he/she must leave a note on this forum with a full and clear description of the violation, nick of the player in fault and a screenshot, which serves as proof.

6. If there are more than 25 players on the server, Commanders are not allowed to fly (neither in attack helicopters nor jets), since in this case he/she will not be able to perform his/her commanding duties in a full extent.

7. NO TC (Turbo Car/apc)

Few explanations and recommendations (you will not be punished if you do not follow these)

a) vehicle whoring is not approved. You should not steal vehicles that your team mate is repairing.

b) pilots (chopper) can choose who is their gunner, if gunner does not bail out after pilots request, then pilot is allowed to put gunner in the red zone (redline).


Поле битвы 2 участка 1.5 прибытия вторник 1-ого сентября!
Наконец ... после почти года развития и трех общественных Полей битвы эксплуатационных испытаний 2 v1.50 готов к выпуску! Обновление будет выпущено во вторник 1-ого сентября в 5pm Великобритания, 6pm Европа.

Как часть Обновления 1.50 мы рады объявить, что не только - Шоссе Тампа теперь, необходимое устанавливает включенный в обновление, но Европейские Силы (Великая стена, Карьер Taraba и Дымовая завеса Операции), и Бронированная Ярость (Полуночное Солнце, Урожай Операции и Гнев Дороги Операции) теперь СВОБОДНА для всего Поля битвы 2 игрока. Включая совершенно новую карту, Операция Синий Жемчуг, который это приносит ВОСЬМИ новым картам, что каждый может играть и будет добавлен к оцениваемому Полю битвы 2 сервера по всему миру. Содержание Пакета Ракеты - носителя включено в обновление и сделало файл только по 2Gb в размере.

Поставщики сервера во всем мире будут иметь доступ к файлу клиента, так найдите вашего самого близкого хозяина к лучшим скоростям загрузки. Чтобы устанавливать Поле битвы, 2 Обновления v1.50 Вы должны иметь Поле битвы 2 обновленный к версии 1.41 или Полю битвы 2 Полных Собрания от установленного Склада архитектуры системы управления предприятием. Благодарите Вас всем Форумам EAUK (http: // forums.electronicarts.co.uk/battlefield-2/) члены, которые дали обратную связь и запросы в течение развития этого обновления.

Полная регистрация изменения для Обновления 1.50 следующие:

Особенности:
Дополнительная поддержка Перспективе Windows
Добавленное Шоссе Тампа как необходимая карта
Добавленный новая карта по имени Операция Синий Жемчуг
Добавленная Европейская Сила и Бронированная Ярость как свободный играть содержание для всего Поля битвы 2 игрока
Добавленная Широкоэкранная поддержка
Позволенный BF2.exe, чтобы использовать больше чем 2Gb RAM
Добавленная поддержка диспетчеру Сокола Novint (http: // www.novint.com)

Gameplay Щипает:
Изменения, сделанные и к J10 и к F35B, чтобы сделать их более уравновешенный
AA планирование щипавшего сделать это более эффективный
Добавленные чеки, чтобы предотвратить "огорчение взлетно-посадочной полосы"
Различные изменения, сделанные предотвращать обман
Щипавший обнаружение хита, хиты будут более точными к модели
Неподвижные Случайные снижения связи будучи на сервере несколько минут
Предотвращенное использование колеса мыши, чтобы обеспечить скорость повышает на транспортные средства
Предотвращенное использование колеса мыши, чтобы эксплуатировать парашюты
Игроки могут теперь передать старинные палаши, идя склонный
Обновите министерство жилищного строительства и городского развития на телевизионных Управляемых ракетах, чтобы увеличить видимость на картах как Долина Дракона
Добавленное Поле битвы 2142 разрабатывает склонное отклонение (идущий склонный, теперь вызовет уменьшенную точность в течение краткого периода),

Ошибка Устанавливает:
Установленный проблема, где собирание комплекта игроков вызвало бы CTD
Обновленный BF2OpenAL.dll от версии 1.1.1.0 до версии 2.1.8.1
Обновленный ch_gas_station петля столкновения на Долине Дракона, чтобы быть совместимым с другими зданиями бензоколонки
Установленный проблема, где часть артиллерии MEC на Полной победе Операции изменяется на контроль МОРСКОЙ ПЕХОТЫ США, когда они захватывают флаг Летного поля
Обновленный министерство жилищного строительства и городского развития Challenger2, чтобы показать правильное изображение вместо изображения министерства жилищного строительства и городского развития M1A2
Измененный НАРОДНО-ОСВОБОДИТЕЛЬНАЯ АРМИЯ FAV на MEC FAV на Дороге к Джелалабаду
Щипавший время переикры артиллерии на Долине Дракона для к 360 секундам как другие использования артиллерии
Включенный задержка после оружия переключают для Bizon (СТР 19) к 0.666
Обновленный F35B's захватывают задержку к 1 секунде вместо 1.5 секунд, чтобы соответствовать другому самолету
Измененный Humvee camo на Карьере Taraba, чтобы быть правильным проектом
Увеличенный повреждение всплеска ММ 60 (Черный Ястреб) оружие от 0.25 до 1.5
Обновленный министерство жилищного строительства и городского развития G36E, чтобы реагировать то же самое как другое оружие в течение спринта

Сотрите вашим дискам BF2 и пребыванию, настроенному для выпуска участка во вторник!

Так, что Вы думаете об этих новостях? Действительно ли это было стоящим это ожидание?

Battlefield 2 patch 1.5 coming Tuesday September 1st!
Finally ... after nearly a year of development and three public beta tests Battlefield 2 v1.50 is ready for release! The update will be released on Tuesday 1st September at 5pm UK, 6pm Europe.

As part of Update 1.50 we are glad to announce that not only is Highway Tampa now a required install included in the update but Euro Forces (Great Wall, Taraba Quarry and Operation Smoke Screen) and Armored Fury (Midnight Sun, Operation Harvest and Operation Road Rage) is now FREE for all Battlefield 2 players. Including the brand new map, Operation Blue Pearl this brings EIGHT new maps that everyone can play and will be added to ranked Battlefield 2 servers world wide. The Booster Pack content is included in the update and has made the file just over 2Gb in size.

Server providers around the world will have access to the client file so find your closest host for best download speeds. To install Battlefield 2 Update v1.50 you must have Battlefield 2 updated to version 1.41 or Battlefield 2 Complete Collection from EA Store installed. Thank you to all of the EAUK Forums (http://forums.electronicarts.co.uk/battlefield-2/) members who have given feedback and requests during the development of this update.

The full change log for Update 1.50 is as follows:

Features:
Additional support for Windows Vista
Added Highway Tampa as a required map
Added a new map called Operation Blue Pearl
Added Euro Force and Armored Fury as free to play content for all Battlefield 2 players
Added Widescreen support
Allowed BF2.exe to use more than 2Gb RAM
Added support for the Novint Falcon controller (http://www.novint.com)

Gameplay Tweaks:
Changes made to both the J10 and F35B to make them more balanced
AA targeting tweaked to make it more effective
Added checks to prevent "runway grieving"
Various changes made to prevent cheating
Tweaked the hit detection, hits will be more accurate to the model
Fixed Occasional connection drops after being on a server a couple of minutes
Prevented use of mouse wheel to provide speed boost to vehicles
Prevented use of mouse wheel to exploit parachutes
Players can now pass claymores by going prone
Update the HUD on TV Guided missiles to increase visibility on maps like Dragon Valley
Added Battlefield 2142 style prone deviation (going prone will now cause reduced accuracy for a brief period)

Bug Fixes:
Fixed the issue where picking up a players kit would cause CTD
Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1
Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings
Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag
Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon
Changed a PLA FAV to MEC FAV on Road to Jalalabad
Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses
Included a delay after weapon switch for the Bizon (PP-19) to 0.666
Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft
Changed the Humvee camo on Taraba Quarry to be the correct design
Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5
Updated the G36E HUD to react the same as other weapons during sprint

Dust off your BF2 discs and stay tuned for the patch release on Tuesday!

So what do you think about this news? Was it worth it waiting?


Dalian Plant
Theater: Asia
Country: China
Location/City: Dalian
Forces: China vs. US
Modes: Conquest (16-, 32-, or 64-player)



The Dalian Plant is a strategically critical nuclear power
plant. In addition to the plant itself, this map features a
construction site and a shoreline, complete with docks and
beaches.







Daqing Oilfields
Theater: Asia
Country: China
Location/City: Northeast (Manchuria)
Forces: China vs. US
Modes: Conquest (16-, 32-, or 64-player)



The Daqing Oil Fields are a strategically vital resource
asset. In addition to the fields themselves, there are
industrial areas, farms, and a built-up village that offers
urban combat.






Dragon Valley
Theater: Asia
Country: China
Location/City: Northeast (Manchuria)
Forces: China vs. US
Modes: Conquest (16-, 32-, or 64-player)



The Dragon Valley contains a refinery that must be secured.
Other terrain features include industrial areas, several
temples, and a harbor. The US team will lose tickets until it
captures at least one control point.





FuShe Pass
Theater: Asia
Country: China
Location/City: Northeast (Manchuria)
Forces: China vs. US
Modes: Conquest (16-, 32-, or 64-player)



The FuShe Pass is home to uranium mines. The terrain is
dominated by the mining area and surrounding canyons.






Gulf of Oman
Theater: Middle East
Country: Iran
Location/City: Persian Gulf Shoreline
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



This is a beach-assault level. The US forces must advance
from the beach toward the city, while the MEC must stop them.
Tanks will have limited ability to maneuver inside the city.






Kubra Dam
Theater: Middle East
Country: Saudi Arabia
Location/City: Middle Eastern Riverbed
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



In addition to the dam, this level features industrial areas
and fishing huts.





Mashtuur City
Theater: Middle East
Country: Iran
Location/City: Near the Persian Gulf
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



Get ready for a tough urban battle. This large city and its
surroundings must be secured by US forces. The MEC forces must
stop them.





Operation Clean Sweep
Theater: Middle East
Country: N/A
Location/City: N/A
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



This map features numerous small islands, military bases,
and villages. Air power is essential.





Sharqi Peninsula
Theater: Middle East
Country: N/A
Location/City: N/A
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



US forces have seized a television station and now must
defend it against incoming MEC forces. This map features urban
fighting in and around the city, including a hotel, a golf
course, and the surrounding peninsula.





Songhua Stalemate
Theater: Asia
Country: China
Location/City: Northeast (Manchuria)
Forces: China vs. US
Modes: Conquest (16-, 32-, or 64-player)



The Chinese and US forces have fought to a stalemate at
Songhua. Now both sides seek to break the deadlock. The map is
dominated by the river, with surrounding farms and villages.
There is also a fish factory on the US side.






Strike at Karkand
Theater: Middle East
Country: N/A
Location/City: N/A
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



The US must attack and seize the city of Karkand, including
the surrounding industrial area and harbor.





Zatar Wetlands
Theater: Middle East
Country: Yemen
Location/City: The Red Sea Coast
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



The Zatar Wetlands contains vital natural gas deposits. The
wetlands can be very marshy, and are dotted with farms,
villages, and military bases. Key to the map is control of the
central island.





Road to Jalalabad
Theater: Middle East
Country: Unknown
Location/City: Jalalabad
Forces: MEC vs. US
Modes: Conquest (16-, 32-, or 64-player)



The Dalian Plant is a strategically critical nuclear power
plant. In addition to the plant itself, this map features a
construction site and a shoreline, complete with docks and
beaches.








All-out War on the Modern Battlefield

The award-winning Battlefield franchise invades the high tech frontlines of modern warfare in the new sequel, Battlefield 2™. The game brings the intensity and excitement of Battlefield 1942™ into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.

In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Additionally, persistent character growth allows players to rise through the ranks and attain the ultimate rank of 2nd Lieutenant.

An all-new game engine and physics system brings the modern battlefield to life like never before. The new material penetration feature measures weapons’ ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive.

Battlefield 2 features immense, richly detailed, destructible environments, from city streets to remote forests, in some of the most notorious hot spots around the world. Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their teammates.

Soldier kits now affect vehicles that players utilize on the battlefield. For instance, the medic kit can transform a vehicle into a mobile aid station and the support kit can make helicopters into flying ammo dumps.

Key Features

• Online multiplayer action with up to 64 players on the PC.

• All-new gameplay engine brings the immense locations to life complete with realistic physics and dynamic lighting.

• Take control of over 30 land, sea, and air vehicles, including tanks, helicopters, fast attack vehicles, and fighter jets.

• Choose to battle as U.S., Chinese, or Middle East Coalition troops, each with their own unique arsenals.

• A variety of solider classes including Assault, Sniper, Special Ops, Combat Engineer, Medic, Support, and Anti-Tank units.

• New state-of-the-art weapon systems, including tv-guided missiles and laser designated bombs.

• Material penetration feature makes sure players know the difference between cover and concealment.

• Character Persistence and Growth. With in-game success, players increase their rank from Private all the way to 2nd Lieutenant and unlock new weapons, medals, and more.

• Join a squad or select the new Commander Mode to assume the strategic role of a battlefield commander directing his forces.

• Full in-game community support including buddy lists and stat tracking.

• Voice over IP supported with headset.



Basic Knife Combat Veteran Knife
Combat
Expert Knife
Combat



• 7 Knife Kills in 1 Round

 
• 50 Global Knife Kills

• Basic Knife Badge

 
• 100 Global Knife Kills

• Veteran Knife Badge

 
 
Basic Pistol Combat Veteran Pistol Combat Expert Pistol Combat



• 5 Pistols Kills in 1 Round

 
• 50 Global Pistol Kills

• 7 Pistol Kills in 1 Round

 
• 500 Global Pistol Kills

• 18 Pistol Kills in 1 Round

 
 
Basic Assault Combat Veteran Assault Combat Expert Assault Combat



• 5 kills in 1 Round as Assault Class

 
• 20 Kills in 1 Round as Assault Class

• 15 Global Hours as Assault Class

 
• 40 Kills in 1 Round as Assault Class

• 100 Global Hours as Assault Class

 
 
Basic Anti-tank Combat Veteran Anti-tank Combat Expert Anti-tank Combat



• 10 Kills in 1 Round as Anti-Tank Class

 
• 20 Kills in 1 Round as Anti-tank Class

• 15 Global Hours as Anti-Tank Class

 
• 40 Kills in 1 Round as Anti-tank Class

• 100 Global Hours as Anti-tank Class

 
 
Basic Sniper Combat Veteran Sniper Combat Expert Sniper Combat



• 10 Kills in 1 Round as Sniper Class

 
• 15 Kills in 1 Round as Sniper Class

• 15 Global Hours as Sniper Class

 
• 35 Kills in 1 Round as Sniper Class

• 100 Global Hours as Sniper Class

 
 
Basic Spec-Ops Combat Veteran Spec-Ops Combat Expert Spec-Ops Combat



• 5 Kills in 1 Round as Spec Ops Class

 
• 20 Kills in 1 Round as Spec-Ops Class

• 15 Global Hours as Spec-Ops Class

 
• 40 Kills in 1 Round as Spec-Ops Class

• 100 Global Hours as Spec-Ops Class

 
 
Basic Support Combat Veteran Support Combat Expert Support Combat



• 10 Kills in 1 Round as Support Class

 
• 20 Kills in 1 Round as Support Class

• 15 Global Hours as Support Class

 
• 40 Kills in 1 Round as Support Class

• 100 Global Hours as Support Class

 
 
Basic Engineer Combat Veteran Engineer Combat Expert Engineer Combat



• 10 Kills in 1 Round as Engineer Class

 
• 20 Kills in 1 Round as Engineer Class

• 15 Global Hours as Engineer Class

 
• 20 Kills in 1 Round as Engineer Class

• 100 Global Hours as Engineer Class

 
 
Basic Medic Combat Veteran Medic Combat Expert Medic Combat



• 10 Kills in One 1 Round as Medic Class

 
• 20 Kills in 1 Round as Medic Class

• 15 Global Hours as Medic Class

 
• 40 Kills in 1 Round as Medic Class

• 100 Global Hours as Medic Class

 
 
Basic Ground Defense Veteran Ground Defense Expert Ground Defense



• 5 Minutes in a TOW or Mounted Machine Gun in 1
Round

 
• 20 TOW or Mounted Machine kills in 1 Round

• Veteran Ground Defense Badge

 
• 24 TOW or Mounted Machine kills in 1 Round

• Veteran Ground Defense Badge

 
 
Basic Explosives Ordinance Veteran Explosives Ordinance Expert Explosives Ordinance



• 5 Kills with Mines, Claymores, or C4 in 1 Round

 
• 20 Kills with AT-Mine, Mines, Claymores, or C4 in 1
Round

• 50 Global AT-Mine, Mines, Claymore, or C4 Kills

 
• 30 Kills with Mines, Claymores, or C4 in 1 Round

• 300 Global Kills with Mines, Claymores, or C4

 
 
Basic First Aid Veteran First Aid Expert First Aid



• 5 Heal points in 1 Round

 
• 10 Heals in 1 Round

• 15 Global Hours as Medic Class

 
• 750 Global Healing Points

• 20 Healing Points in 1 Round

• 100 Global Hours as Medic Class

 
 
Basic Engineer Veteran Engineer Expert Engineer



• 5 Repair Points in 1 Round

 
• 10 Repair Points in 1 Round

• 15 Global Hours as Engineer Class

 
• 250 Global Repair Points

• 25 Repairs in 1 Round

• 100 Global Hours as Engineer Class

 
 
Basic Resupply Veteran Resupply Expert Resupply



• 5 ammo Points in 1 Round

 
• 10 Ammo Re-supply Points in 1 Round

• 15 Global Hours as Support Class

 
• 500 Global Re-supply Points

• 25 Re-supply Points in 1 Round

• 100 Global Hours as Support Class

 
 
Basic Command Veteran Command Expert Command



• 40 Command Points

 
• 25 minutes as Commander in 1 round

• 1000 Global Commander points

 
• 30 minutes as Commander in 1 round

• 10000 Global Commander points



 
 
Basic Armor Veteran Armor Expert Armor



• 10 minutes in Armored Vehicle in 1 round

 
• 12 Kills of an armor vehicle while in an armor
vehicle in 1 Round

• 100 Global Hours in an Armor Vehicle

 
• 24 Kills of an Armor Vehicle while in an Armor
Vehicle in 1 Game

• 400 Global Hours in an Armor Vehicle

 
 
Basic Transport Veteran Transport Expert Transport



• 10 Minutes transporting players in 1 Round

 
• 5 Road Kills in 1 Round

• 25 Global Transport Hours

• 200 Driver Points

 
• 11 Road Kills in 1 Round

• 150 Global Hours of Transport

• 2,000 Driver Points

 
 
Basic Helicopter Veteran Helicopter Expert Helicopter



• 15 Minutes in a Helicopter in 1 round

 
• 12 Helicopter Kills in 1 Round

• 50 Global Hours in a Helicopter

 
• 24 Helicopter Kills in 1 Round

• 150 Global Hours in a Helicopter

 
 
Basic Aviator Veteran Aviator Expert Aviator



• 10 Minutes in an Airplane in 1 round

 
• 12 Kills in an Airplane in 1 Round

• 50 Global Hours in an Airplane

 
• 24 Airplane Kills while in an Airplane in 1 Round

• 150 Global Hours in an Airplane

 
 
Basic Air Defense Veteran Air Defense Expert Air Defense



• 5 minutes on Air Defense in 1 round (Stinger or AA
Vehicle)

 
• 10 Air Defense Kills in 1 round (Stinger or AA
Vehicle)

• Basic Air Defense Badge

 
• 20 Air Defense Kills in 1 round (Stinger or AA
Vehicle)

• Veteran Air Defense Badge

 



Basic Tactical
Support Weaponry
Veteran Tactical
Support Weaponry
Expert Tactical
Support Weaponry



• Deploy 10 Flashbangs/Gas gernades in 1 Round

 
• 100 Flashbangs/Gas gernades Deployed

 
• 500 Flashbangs/Gas gernades Deployed

 
 
Basic Grappling Hook Veteran Grappling Hook Expert Grappling Hook



• Deploy 10 Grapples Hooks deplyed in 1 Round

 
• 100 Grapples Hooks Deployed

 
• 500 Grapples Hooks Deployed

 
 
Basic Zip Line Specialist Veteran Zip Line Specialist Expert Zip Line Specialist



• Deploy 10 Zip Lines deplyed in 1 Round

 
• 100 Zip Lines Deployed

 
• 500 Zip Lines Deployed

 
 
Basic Engineer Specialist Veteran Engineer Specialist Expert Engineer Specialist



• 11 kills in 1 round as Engineer Class

 
• 22 Kills in 1 Round as Engineer Class

• 16 Global Hours as Engineer Class

 
• 44 Kills in 1 Round as Engineer Class

• 100 Global Hours as Engineer Class

 
 
Basic Sniper Specialist Veteran Sniper Specialist Expert Sniper Specialist



• 11 kills in 1 round as Sniper Class

 
• 17 Kills in 1 Round as Sniper Class

• 16 Global Hours as Sniper Class

 
• 38 Kills in 1 Round as Sniper Class

• 100 Global Hours as Sniper Class

 
 
Basic Medic Specialist Veteran Medic Specialist Expert Medic Specialist



• 11 kills in 1 round as Medic Class

 
• 22 Kills in 1 Round as Medic Class

• 16 Global Hours as Medic Class

 
• 44 Kills in 1 Round as Medic Class

• 100 Global Hours as Medic Class

 
 
Basic Spec-Ops Specialist Veteran Spec-Ops Specialist Expert Spec-Ops Specialist



• 6 kills in 1 round as Spec-Ops

 
• 22 Kills in 1 Round as Spec-Ops Class

• 16 Global Hours as Spec-Ops Class

 
• 44 Kills in 1 Round as Spec-Ops Class

• 100 Global Hours as Spec-Ops Class

 
 
Basic Assault Specialist Veteran Assault Specialist Expert Assault Specialist



• 6 kills in 1 round as Assault Class

 
• 22 Kills in 1 Round as Assault Class

• 16 Global Hours as Assault Class

 
• 44 Kills in 1 Round as Assault Class

• 100 Global Hours as Assault Class

 
 
Basic Anti-tank Specialist Veteran Anti-tank Specialist Expert Anti-tank Specialist



• 11 kills in 1 round as Anti-tank Class

 
• 22 Kills in 1 Round as Anti-tank Class

• 16 Global Hours as Anti-tank Class

 
• 44 Kills in 1 Round as Anti-tank Class

• 100 Global Hours as Anti-tank Class

 
 
Basic Support Specialist Veteran Support Specialist Expert Support Specialist



• 11 kills in 1 round as Support Class

 
• 22 Kills in 1 Round as Support Class

• 16 Global Hours as Support Class

 
• 44 Kills in 1 Round as Support Class

• 100 Global Hours as Support Class






They can act as forward observers for the commander and can do
considerable damage to the infantry. The sniper has a ghillie suit
that can camouflage him well against his surroundings. The US scope
resembles the one in counter strike, and the Russian scope resembles
to the one in DC only with better resolution. Armed with knife,
pistol, rifle with scope, binoculars and smoke grenades.






Special Ops are suited extremely well for taking and defending of
flags and buildings. Special Forces are no storm troops and should
not go head on against the heavily defended positions. They are good
for close combat but not very effective at long range. Special
Forces are armed with knife, pistol, assault rifle, C4, and
binoculars. The C4 can get stuck on: buildings, vehicles and
players.






Main attack unit that has body armour meaning he takes less damage
than others but is not as quick as others (without armour). Armed
with knife, pistol and assault weapon with grenade launcher (that
can cause damage to tanks and very effective against infantry). Very
strong unit but needs to work in cooperation with others to maintain
its efficiency (ammo, health etc).






Armed with a machinegun as the main weapon and has good body armour.
Can also give ammo to teammates. When in a vehicle, the vehicle
becomes the supply vehicle and people around a certain radius will
be get ammo.






Can repair vehicles and buildings. Armed with a shotgun (not made to
conduct an assault). When in a vehicle, the vehicle becomes a repair
vehicle and other units around a certain radius will be repaired.






Light and agile and can distribute health packs and revive dead
teammates with defibrillator (within 10 seconds: he can see the
countdown on his HUD). Defibrillator becomes a one-shot kill weapon
when used on the enemy. They are quick but not meant to hold or
assault flags. The Medic is equipped with defibrillator, pistol,
assault rifle, and Med Pack. When in a vehicle, everyone around a
medic gets health automatically.






Armed with knife, pistol and sub machine gun. Has a rocket launcher
and mines but in short supply so he has to be close to a support
unit. Some skill is needed to aim and guide the rocket which have a
rather far reach and are quite quick. Rockets are effective against
infantry and armored vehicles.






Each side can choose a single "commander" player, based on profile
ranking. Commanders must "apply" for the position in-game, and, when
elected, these players do actively participate in the battle, and
can be killed, however the commander has a base where he can avoid
being killed. Commanders have four primary abilities: satellite
scan, artillery strikes, Predator UAV recon, and supply drops.



Each side can choose a single "commander" player, based on profile
ranking. Commanders must "apply" for the position in-game, and, when
elected, these players do actively participate in the battle, and
can be killed, however the commander has a base where he can avoid
being killed.Commanders have four primary abilities: satellite scan,
artillery strikes, Predator UAV recon, and supply drops.



Satellite scans are complete passes of the game map that last for
only a few seconds, but provide a snapshot that reveals the
positions of all the players on the map (including enemy soldiers)
to the commander only - so the commander must use text and voice
chat to alert his or her teammates to the last-known enemy position.
Artillery strikes are extremely powerful support attacks that take
several seconds to execute (and allow commanders just enough time to
scream at their teammates to get out of the blast radius). The
Predator UAV is a drone flyer that does not appear in the gameworld
(and therefore can't be shot down), but can scout out a specific
area of the map and reveal that area's contents to commanders and
their teammates. Finally, supply drops replace the static supply
boxes from the original game - they're boxes of ammo and health that
can be dropped by parachute onto specific sections of the map to
support teammates who are pinned down.









To open the BF2 in-game console, press the '~' key (or the key above
TAB) to open/close the console.

To see the list of command categories, press the TAB key twice.

To see particular sub-types, enter the start of the command press
TAB twice.

E.g. enter renderer, then press TAB twice to see the renderer
sub-class of commands.

 






• renderer.drawHud [0,1] - Turns the Heads Up Display (HUD) on or
off.

• renderer.drawConsole [0,1] - Turns off access to the in-game
console if set to 0.

• renderer.drawFps [0,1] - Displays the current and average frames
per second (FPS) in the top left corner.

 






• game.sayAll [string] - Says the specified text in global chat

• game.sayTeam [number] [string] - Says the specified text in team
chat

• game.lockFps [framerate] - Caps the game's maximum framerate to
specified number

• game.allowToggleFullscreen [0,1] - If set to 1 allows toggling of
fullscreen/windowed mode

• game.toggleFullscreen - Toggles between fullscreen and windowed
mode

 






• demo.recordDemo [demoname] - Starts recording current gameplay and
saves the file as demoname.bf2demo in your \Program
Files\EA Games\Battlefield 2 Demo\mods\bf2\Demos
directory

• demo.stopRecording - Stops current demo recording

• demo.ShutdownDemo -

 






• localProfile.setName [name] - Sets the name for your current
account

• localProfile.setNick [nick] - Sets the nickname for your current
account

• localProfile.setGamespyNick [GameSpyNick] - Sets the GameSpy login
name for your account

• localProfile.setEmail [email account] - Sets the email account for
the current account

• localProfile.setPassword [password] - Sets the password for the
current account

• localProfile.setNumTimesLoggedIn [number] - Sets the number of
times the player has logged in with the current account

• localProfile.setTotalPlayedTime [seconds] - Sets the time the game
has been played using the current account

• localProfile.save -

• localProfile.addDemoBookmark [ ] -

 






• globalSettings.setDefaultUser [number] - Sets the profile to use,
the first one being 0001, then 0002 etc.

 






These commands are used to adjust server settings, particularly in
the Serversettings.con file under your \Documents and
Settings\[username]\My Documents\Battlefield 2
Demo\Profiles\[profile]\
directory.



• sv.allowNATNegotiation [0,1] -

• sv.interface -

• sv.timeBeforeRestarting [0,1] -

• sv.autoBalanceTeam [0,1] -

• sv.teamRatioPercent [0,1] -

• sv.autoRecord [0,1] -

• sv.demoIndexURL [address] -

• sv.demoDownloadURL [address] -

• sv.autoDemoHook -

• sv.demoQuality -

• sv.adminScript -

• sv.sponsorText -

• sv.sponsorLogoURL [address] -

• sv.communityLogoURL [address] -

• sv.radioSpamInterval -

• sv.radioMaxSpamFlagCount -

• sv.radioBlockedDurationTime [seconds] -

• sv.useGlobalRank [0,1] -

• sv.useGlobalUnlocks [0,1] -

 






• gameLogic.togglePause - Toggles pausing the game.

 






These commands set a range of variables. E.g.
SettingsManager.boolSet GSUseObjectCache 1
. The command used
must match the type of variable (e.g. .boolset for Boolean
variables, .IntSet for variables requiring integer input, etc.)



• SettingsManager.stringSet -

• SettingsManager.boolSet -

• SettingsManager.IntSet -

• SettingsManager.floatSet -

• SettingsManager.u32Set -

• SettingsManager.stringGet -

• SettingsManager.boolGet -

• SettingsManager.intGet -

• SettingsManager.foatGet -

• SettingsManager.U32Get -

 






• InputDevices.setInvertAxis -

• InputDevices.setAxisScale -

 






These settings should be used in the Controls.con file under your
\Documents and Settings\[username]\My Documents\Battlefield 2
Demo\Profiles\[profile]\
directory.



• controlMap.deleteControlMap -

• controlMap.dump -

• controlMap.setButtonRiseTime -

• controlMap.SetButtonFallTime -

• controlMap.SetDoubleTapTime -

• controlMap.addAxisToAxisMapping [string] -

• controlMap.addButtonsToAxisMapping [string] -

• controlMap.addKeyAndButtonToAxisMapping [string] -

• controlMap.addKeysToAxisMapping [string] -

• controlMap.addButtonToTriggerMapping [string] -

• controlMap.AddKeyToTriggerMapping [string] -

• controlMap.setAxisScale -

• controlMap.setYawFactor -

• controlMap.setPitchFactor -

• controlMap.addAxisToTriggerMapping -

• controlMap.InvertMouse [0,1] - Set to 1 for inverted mouse, 0 for
default mouse

• controlMap.mouseSensitivity [number] - Determines the sensitivity
of the mouse

• controlMap.keyboardSensitivity [number] - Deterimes the
sensitivity of the keyboard

 






These commands are used to manage lists of maps by server
administrators.



• mapList.list - Lists map ID numbers, map name, game mode and the
number of players if specified.

• mapList.configFile [new location for file] - Used to specify the
location of the _mapList.con file. Default is \My
Documents\Battlefield 2 Demo\ServerConfigs\


• mapList.load - Makes the server reload _mapList.con

• mapList.save - Saves the current map list on the server to the
file _mapList.con

• mapList.mapCount - Shows the total number of maps in the current
map list

• mapList.currentMap - Shows the map list ID number of the current
map being played

• mapList.clear - Clears the current map list

• mapList.remove [map ID number] - Removes the specified map from
the map list

• mapList.append [map name] [game mode] [number of players] - Add a
new map to the end of the map list. You must specify the map name
and game mode.

• mapList.insert [map ID number] [map name] [game mode] [number of
players] - Same as mapList.append command, but with this command you
can specify at what map ID number to insert the new map into the
list.

 






These commands are used by server administrators.



• admin.listPlayers - Lists the players connected to the server,
showing their name, ID number and IP number.

• admin.runNextLevel - Forces the server to end the round and start
the next map in the map list.

• admin.currentLevel - Shows the map list ID number for the current
map being played.

• admin.nextLevel - Shows the map list ID number for the next map to
be played.

• admin.restartMap - Restarts the current map.

• admin.banPlayer [player ID number] [timeout] - Enter the player ID
number you want to ban. Bans the player from the server by using
their IP address. The timeout value controls the length of the ban
e.g. perm for permanent ban, round to ban them for the
rest of the round, and 180 is 180 seconds (3 minutes).

• admin.banPlayerKey [player ID number] [timeout] - Enter the player
ID you want to ban. Bans the player from the server by using their
CD key hash.

• admin.addAddressToBanList [IP address] [timeout] - Enter the IP
number you want to ban.

• admin.addKeyToBanList [CD key hash] [timeout] - Enter the CD key
hash you want to ban.

• admin.removeAddressFromBanList [IP address] - Enter the IP address
to remove from the ban list.

• admin.removeKeyFromBanList [CD key hash] - Enter the CD key hash
you want to remove from the ban list.

• admin.clearBanList - Clears all ban lists.

• admin.listBannedAddresses - Displays a list of the currently
banned IP addresses.

• admin.listBannedKeys - Displays a list of the currently banned CD
keys.

• admin.kickPlayer [player ID number] - Enter the ID number of the
player you want to kick.

 






These commands are used by server administrators.



To setup remote console access to the server, onthe server create a
new plain text document in \admin\ called default.cfg
and enter the following text into the new file:



port=4711

password=YourPassword



Save the file, and start the server. Now you can access the server
remotely by using the following commands from a client:



• rcon login [YourPassword] - Use this command to login to the
server.

• rcon users - This command lists all the users connected to the
server. Very similar to admin.listPlayers

• rcon exec [command name] - Replace with a
console command you would like to execute on the server. For
example: rcon exec admin.kickPlayer 3

 






• exit - Quits the game to desktop.








The Traditional Battlefield game mode. It consists of capturing and
defending any capture point on the map.






 





Co-op Mode allows you to play Single Player levels on the Internet
and LAN with both AI controlled bots and human players. Several new
options have been created that will allow the server creator to
modify how the bots behave in game.








The Gold
Star
The Silver
Star
The Bronze
Star



• Place 1st overall in a server at the end of
the round
• Place 2nd overall in a server at the end of
the round
• Place 3rd overall in a server at the end of
the round
 
The Purple Heart The Meritorious
Service Medal
The Combat Action
Medal



• 1:4 Kill to Death Ratio

(minimum 5:20)

 
• 250 Global Hours Played in Total

• 1,000 Global Heals

• 1,000 Global Repairs

• 1,000 Global Re-supplies

 
• 250 Global Hours played in Total

• 25,000 Global Kills in Total

• 25 Kills (Kill Streak)

• Playing for 33 minutes in a server

 
 
The Air Combat Medal The Armor Combat Medal The Helicopter Combat
Medal



• 100 Global Hours in an Airplane

• 5,000 Global Kills in an Airplane

• 25 Kills during 1 round in an Airplane

 
• 100 Global Hours in Armor Vehicle

• 5,000 Global Kills in Armor Vehicle

• 25 Vehicle Kills in 1 round in Armor type vehicle

 
• 100 Global Hours in a Helicopter

• 5000 Global Kills in a Helicopter

• 30 Vehicle Kills while in a Helicopter in a round

 
 
The Good Conduct Medal The Combat Infantry
Medal
The Marksman Infantry
Medal



• 250 Global Hours Played in Total

• 27 Kills in 1 Round

• No Team Kills in same round

• No Team Damage in same round

• No Team Vehicle Damage in same round

 
• 200 Global Hours Played in Total

• Basic Knife Combat

• Basic Pistol Combat

• Basic Assault Combat

• Basic Anti-Tank Combat

• Basic Sniper Combat

• Basic Support Combat

• Basic Engineer Combat

• Basic Medic Combat



 
• Combat Infantry Medal

• Veteran Knife Combat

• Veteran Pistol Combat

• Veteran Anti-Tank Combat

• Veteran Sniper Combat

• Veteran Spec Ops Combat

• Veteran Support Combat

• Veteran Engineer Combat

• Veteran Medic Combat



 
 
The Sharpshooter
Infantry Medal
The Medal of Valor The Distinguished
Service Medal



• Marksman Infantry Medal

• Expert Knife Combat

• Expert Pistol Combat

• Expert Assault Combat

• Expert Anti-Tank Combat

• Expert Sniper Combat

• Expert Spec Ops Combat

• Expert Support Combat

• Expert Engineer Combat

• Expert Medic Combat

 
• 250 Global Hours Played in Total

• 5,000 Driver Ability Points

• 1,000 Global Amount of Times defending a control point

• 30,000 Global Teamwork Score

 
• 100 Global Hours as a Commander

• 100 Global Hours as a Squad Leader

• 100 Global Hours as Squad Member

• Team Score of 45 in 1 Game

 
 
The Navy Cross The Golden Scimitar The People's Medallion



• 100 Global Hours Played as USA

• Best round score as USA 100 times

• 100 rounds won playing as USA

 
• 100 Global Hours played as MEC

• Best round score as MEC 100 times

• 100 wins while playing MEC

 
• 100 Global Hours Played as PLA

• Best round score as PLA 100 times

• 100 rounds won playing as PLA

 






 






































Navy Seal
Special Service
SAS
Special Service
SPETZ
Special Service



• 50 Global Hours Played in Total as SEAL

• 50 Wins While Playing Seals

 
• 50 Global Hours Played in Total as SAS

• 50 Wins While Playing SAS

 
• 50 Global Hours Played in Total as Spetz

• 50 Wins While Playing Spetz

 
 
MECSF Special Service
Medal
Rebel Special Service
Medal
Insurgent Special
Service



• 50 Global Hours Played in Total as MECSF

• 50 Wins While Playing MECSF

 
• 50 Global Hours Played in Total as Rebel

• 50 Wins While Playing Rebel

 
• 50 Global Hours Played in Total as
Insurgent

• 50 Wins While Playing Insurgent

 






 











European Union Special Service

• 50h while playing European Union

• 50 wins while playing European Union

• 100 best round while playing European Union


Here is a full list of ranks and requirements gained in multiplayer on
Ranked Servers.

Private

(PVT)
Private First
Class

(PFC)
Lance Corporal

(LCPL)

Private

Private First Class

Lance Corporal
Global Points Required:

0



 
Global Points Required:

150



 
Global Points Required:

500



 
Corporal

(CPL)
Sergeant

(SGT)
Staff Sergeant

(SSGT)

Corporal

Sergeant

Staff Sergeant
Global Points Required:

800



 
Global Points Required:

2500



 
Global Points Required:

5000



 
Gunnery Sergeant

(GYSGT)
Master Sergeant

(MSGT)
First Sergeant

(1STSGT)

Gunnery Sergeant

Master Sergeant

First Sergeant
Global Points Required:

8000



 
Global Points Required:

20,000



 
Global Points Required:

20,000
Req.



 
Master Gunnery Sergeant

(MGYSGT)
Sergeant Major

(SGTMAJ)
2nd Lieutenant

(2NDLT)

Master Gunnery Sergeant

Sergeant Major

2nd Lieutenant
Global Points Required:

50,000



 
Global Points Required:

50,000


 
Global Points Required:

60,000



 
1st Lieutenant

(1STLT)
Captain

(CAPT)
Major

(MAJ)

1st Lieutenant

Captain

Major
Global Points Required:

75,000



 
Global Points Required:

90,000



 
Global Points Required:

115,000



 
Lieutenant Colonel

(LTCOL)
Colonel

(COL)
Brigadier General

(BGEN)

Lieutenant Colonel

Colonel

Brigadier General
Global Points Required:

125,000



 
Global Points Required:

150,000



 
Global Points Required:

180,000
Req.



 
Major General

(MGEN)
Lieutenant General

(LTGEN)
General

(GEN)

Major General

Lieutenant General

General
Global Points Required:

180,000



 

Global Points Required:

200,000



 

Global Points Required:

200,000



 




 














First Sergeant

• Basic Knife Combat Badge

• Basic Pistol Combat Badge

• Basic Assault Combat Badge

• Basic Anti-tank Combat Badge

• Basic Sniper Combat Badge

• Basic Spec Ops Combat Badge

• Basic Support Combat Badge

• Basic Engineer Combat Badge

• Basic Medic Combat Badge



 
Sergeant Major

• Basic Armor Badge

• Basic Transport Badge

• Basic Helicopter Badge

• Basic Aviator Badge

• Basic Air Defense Badge

• Basic Ground Defense Badge



 
Brigadier General

• Veteran Armor Badge

• Veteran Transport Badge

• Veteran Helicopter Badge

• Veteran Aviator Badge

• Veteran Air Defense Badge

• Veteran Ground Defense Badge



 
Major General

• Rank - Brigadier General

• Veteran Knife Combat Badge

• Veteran Pistol Combat Badge

• Veteran Assault Combat Badge

• Veteran Anti-tank Combat Badge

• Veteran Sniper Combat Badge

• Veteran Spec Ops Combat Badge

• Veteran Support Combat Badge

• Veteran Engineer Combat Badge

• Veteran Medic Combat Badge



 
Lieutenant General

• Rank - Major General

 
General

• Rank - Lieutenant General

• Highest Score of the Month



Mid-East Service Far East Service Combat Action



• 1s while playing Kubra Dam

• 1s while playing Mashtuur City

• 1s while playing Operation Clean Sweep

• 1s while playing Zatar Wetlands

• 1s while playing Strike at Karkand

• 1s while playing Sharqi Peninsula

• 1s while playing Gulf of Oman

 
• 1s while playing Daqing Oilfields

• 1s while playing Dalian Plant

• 1s while playing Dragon Valley

• 1s while playing FuShe Pass

• 1s while playing Songhua Stalemate

• 1s while playing Wake Island 2007

 
• 10 Global Kill Streak

• 18 Kills in 1 Round

 
 
Meritorious Unit Infantry Officer Staff Officer



• 26 Minutes in a Squad

• Team Score of 40 in 1 round (Revives, Re-supplying, Repairing,

   Capturing, Defending, Neutralizing Flag Points)

 
• 25 Minutes as Squad Leader in 1 Game

• 250 Global Teamwork Points
• 28 Minutes as Commander in 1 round

• Commander Score of 50 in 1 round

 
 
Distinguished Service War College Valorous Unit



• 10 Global Hours as Squad Member

• 10 Global Hours as Squad Leader

• 10 Global Hours as Commander

• Team Score of 15 in 1 Game (Revives, Re-supplying, Repairing or

   Capturing, Defending, Neutralizing Flag Points)

 
• 100 Hour Command Time

• 200 Wins

• 25,000 Command Points

 
• 25 Global Hours as Squad Member

• 25 global hours as Squad Leader

• Team Score of 45 in 1 Game (Revives, Re-supplying, Repairing or

   Capturing, Defending, Neutralizing Flag Points)

 
 
Legion of Merit Crew Service Armored Service



• 200 Global Hours of Playing Time

• Best Kill Streak of 10

• Worst Death Streak of 8 or greater

• Team Score of 50 in 1 round (Revives, Re-supplying, Repairing or

   Capturing Flag Points)

 
• 1 Driver Special Ability Point in 1 Round

• 13 Driver Kill Assists in 1 Round

• 5 Kills in same Round

 
• 20 Minutes in an Armor Class Vehicle

• 19 Kills in a Tank/APC vehicle

 
 
Aerial Service Helicopter Service Air-Defense



• 15 Minutes in an Airplane in a round

• 19 Kills in an Airplane in same round

 
• 15 Minutes in Helicopter in a round

• 19 Kills in Helicopter in same round

 
• 3 Minutes in Air-Defense in 1 round (SAM, AA)

• 11 Kills in Air-Defense in same round (SAM, AA)

 
 
Airborne Good Conduct Ground Defense



• 10 seconds in a Parachute

 
• 50 Global Hours of Play Time

• 14 Kills in One Round

• No Team Kills in same round

• No Team Damage in same round

 
• 3 Minutes in TOW/Mounted Machine Gun in 1 Round

• 5 Kills in TOW/Mounted Machine Gun in same Round

 





U.S. Navy Seals
Service
British SAS
Service
Russian Spetsnaz
Service



• 50 Global Hours Played in Total as SEAL • 50 Global Hours Played in Total as SAS • 50 Global Hours Played in Total as SPETZNAS
 
MEC Special Forces Service Rebel Service Insurgent Forces Service



• 50 Global Hours Played in Total as MECSF • 50 Global Hours Played in Total as Rebel • 50 Global Hours Played in Total as Insurgent
 
Crew Specialist Armored Transport Specialist Helo Specialist



• 1 Driver Special Ability Point in 1 round

• 20 Driver Kill Assists in same round

• 10 kills in same round

 
• 20 minutes in an Armor Vehicle in 1 round

• 22 kills in an Armor Vehicle in same round

 
• 15 minutes in Helicopter in 1 round

• 22 kills in Helicopter in same round

 

















Euro Union Service    

   
• 50h while playing European Union

• 1s while playing Operation Smoke Screen

• 1s while playing Great Wall

• 1s while playing Taraba Quarry

 
   






• CPU: 1.7 Ghz

• RAM: 512 MB

• Video Card: NVidia GeForce FX 5700, ATI Radeon 8500 or ATI
Radeon 9500 with 128 MB of RAM

• Free HD Space: 2.3 GB

• Software: Windows XP and DirectX 9






• CPU: 2.4 Ghz

• RAM: 1 Gb

• Video Card: At least 256 Mb of RAM

• Free HD Space: 2.3 GB

• Software: Windows XP and DirectX 9






• 4 GB free hard drive space (5 GB hard drive space recommended)






• Intel Pentium 4

• Intel Xeon

• Intel Pentium Extreme Edition

• Intel Celeron D

• AMD Athlon XP

• AMD Athlon 64

• AMD Athlon 64-FX

• AMD Sempron processor






• ATI Radeon 8500 Series

• ATI Radeon 9550 (RV350LX)

• ATI Radeon 9600 Series

• ATI Radeon 9500 / 9700 Series

• ATI Radeon 9800 Series

• ATI Radeon x300 Series

• ATI Radeon x600 (PCIe)

• ATI Radeon x700 (PCIe)

• ATI Radeon x800 PRO

• ATI Radeon x800 XT Platinum Edition

• ATI Radeon x1k Series

• NVidia GeForce 5800 Series (AGP)

• NVidia GeForce FX 5700 Series

• NVidia GeForce FX 5900 Series

• NVidia GeForce FX 5950 Series

• NVidia GeForce PCX 5900 (PCIe)

• NVidia GeForce 6600 (PCIe)

• NVidia GeForce 6800 Ultra

• NVidia GeForce 6800 GT

• NVidia GeForce 6800

• NVidia GeForce 7k Series






Hardware

• Minimum system - Join servers that have up to 16 players

• Recommended systems - Join servers that have up to 32 players

• High end systems - Join servers that have up to 64 players



Bandwidth

• ISDN users - Join games with a maximum of 16 players.

• ADSL/Cable users - Join games with a maximum of 32 players.

• T1/LAN users - Join games with a maximum of 64 players.








Vehicles/Land Warfare Systems



 

























 

Aircraft - Fixed and Rotary Winged



 

























 

Sea Based Warfare Systems



 










Vehicles/Land Warfare Systems



 




















 

Aircraft - Fixed and Rotary Winged



 

























Vehicles/Land Warfare Systems



 

























 

Aircraft - Fixed and Rotary Winged



 























M4A1

Type: Full Auto/Semi Auto

Damage: Low/Medium

Accuracy: High

 
The M4 is a lightweight version of the
M16 and fires the same type of ammunition. It has similar handling and
accuracy but does less damage. It comes equipped with a red-dot scope.

 
 

M16A2

Type: Burst/Semi Auto

Damage: Medium

Accuracy: High

 
The M16A2 was developed as an
improvement over the standard M16A1. It has proven itself superior in
many ways.

 
 

M203

Type: Propelled gernade

Damage: Very High

 
The M203 is a 40mm under-barrel grenade
launcher mounted on the M16A2. It fires single shot explosive grenades
capable of doing significant damage to both infantry and soft targets.
It is not as effective against armored vehicles. Thanks to its light
weight construction the M203 has a limited impact on the accuracy of the
gun to which it is attached.

 
 

M249 SAW

Type: Full Auto

Damage: Medium/High

Accuracy: Medium/High

 
The Squad Automatic Weapon (SAW) is the
basis of firepower for an infantry squad. Its high rate of fire affects
accuracy. For best results the M249 should be fired from a prone
position in controlled bursts.

 
 

M11-87

Type: Pump-action

Damage: High

Accuracy: Low

 
This pump-action, magazine fed shotgun takes six shots
plus one in the chamber. It uses 12 gauge Magnum ammunition and comes
with a rubber padded buttstock to reduce recoil.

 
 

MP5

Type: Full Auto/Semi Auto

Damage: Low

Accuracy: Low/Medium

 
The MP5 is a scaled-down version of the
G3 assault rifle. It uses 9mm bullets and is very effective at close
range.

 
 

M24

Type: Bolt-action

Damage: High

Accuracy: Very High

 
The M24 sniper rifle replaced the older
M21 in the late 1980's. The United States returned to bolt action sniper
rifles with this lightweight weapon. It has an effective range of nearly
1000 meters.

 






Type95

Type: Full Auto/Semi Auto

Damage: Low/Medium

Accuracy: High

 
The Type 95 carbine is the latest
addition to the PLA armoury. It is a light-weight, air-cooled assault
rifle built of polymer materials which fires 5. 8mm rounds from a 30
round magazine.

 
 

AK-47

Type: Full Auto/Semi Auto

Damage: High

Accuracy: Medium

 
The AK-47 is an extremely robust weapon
that has sacrificed some accuracy for reliability. It fires powerful
7.62mm ammunition from a 30 round magazine.

 
 

GP-25

Type: Propelled gernade

Damage: Very High

 
The predecessor to the GP-30, the GP-25
is a muzzle loaded underbarrel grenade launcher. Intended for lobbing
grenades long distances it is effective against infantry and soft
targets but does minimal damage to armored vehicles.

 
 

Type95 MG

Type: Full Auto

Damage: Medium/High

Accuracy: Medium/High

 
The Type 95 is the light machinegun
version of the Type 95 carbine. It uses the same ammunition but has a
slightly longer barrel and is drum-loaded.

 
 

NOR982

Type: Pump-action

Damage: High

Accuracy: Low

 
This shotgun has a standard 12 gauge pump action which
has become very popular due to its low fabrication cost. Its internal
magazine has a capacity of five rounds plus one additional round in the
chamber.

 
 

Type 85

Type: Full Auto/Semi Auto

Damage: Low

Accuracy: Low/Medium

 
The Type 85 can be fired on full
automatic fire and is ideal for close quarter battles. It makes a
perfect sidearm for the anti-armor soldier.

 
 

Type 88

Type: Semi Auto

Damage: Medium/High

Accuracy: High

 
The Type 88 is a member of the same
family of guns as the Type 95 rifles. It fires a similar type of 5.8mm
ammunition. It is semi-automatic and loaded from a 10 round box
magazine.

 




AK74u

Type: Full Auto/Semi Auto

Damage: Medium

Accuracy: Medium

 
The AK-74u is a shortened version of
the AK-74 and is intended as a personal defense weapon for tank and
helicopter crews. It lacks accuracy at longer ranges but is easier to
handle in confined spaces.

 
 

AK-101

Type: Full Auto/Semi Auto

Damage: High

Accuracy: Medium/High

 
The gas-operated AK-101 is a modern
version of the classic AK-47. It uses 5.56 NATO ammunition which can be
fired at the rate of 600 bullets per minute. It is far more accurate
than its predecessor.

 
 

GP-30

Type: Propelled gernade

Damage: Very High

 
The GP-30 is an underbarrel grenade
launcher firing high explosive 40mm rounds. The GP-30 can be used as
indirect fire to eliminate opposition who are hidden behind walls or
cover. It is effective against infantry and soft targets but does
minimal damage to armored vehicles.

 
 

RPK

Type: Full Auto

Damage: High

Accuracy: Medium

 
The RPK is a very efficient squad level
light support weapon using small-caliber ammunition. Due to its high
rate of fire, the RPK is most accurate when fired from a prone,
stationary position.

 
 

S12K

Type: Semi Auto

Damage: High

Accuracy: Low

 
Imagine an AK-47 limited to semi-automatic fire with a
rebuilt chamber to house shotgun shells and you have this automatic
shotgun. Extremely powerful at short range it loses accuracy at longer
ranges.

 
 

PP-19 Bizon

Type: Full Auto/Semi Auto

Damage: Low

Accuracy: Low/Medium

 
The PP-19 is based on the AKS-74 but
uses 9mm ammunition and a very unconventional magazine solution.

 
 

SVD

Type: Semi Auto

Damage: Medium/High

Accuracy: High

 
The SVD is a lightweight rifle used for
mid-range sharp shooting. It's slightly less accurate than its American
counterpart but shoots significantly faster.






 
Sākums





TabulaTabula











Līmenis:









Visa tabula
Nosaukums Cena Līmenis Laiks Peļņa Pieredze Pieredzes
iegūšanas
max limenis
Peļņa/h Peļņa/h
+Norw. bites
Peļņa/h
+Lv bites
Pieredze/h
Salāti 9 0 1.5 11 3 10 1.33 2.07 2.43 2
Burkāni 32 0 4 38 3 10 1.5 2.45 2.93 0.75
Redīsi 50 0 8 63 3 10 1.63 2.41 2.81 0.38
Pētersīļi 30 1 6 43 4 11 2.17 2.88 3.24 0.67
Skābenes 30 2 4 37 5 12 1.75 2.68 3.14 1.25
Spināti 15 3 6 28 5 13 2.17 2.63 2.87 0.83
Ābele 300 4 24 110 35 999 3.44 3.87 4.09 1.46
Meža zemenes 15 4 8 34 5 14 2.38 2.8 3.01 0.63
Dilles 30 5 12 62 5 15 2.67 3.18 3.44 0.42
Govs 750 5 12 90 10 999 0.63 0.63 0.63 0.83
Rutki 80 6 4 88 8 16 2 4.2 5.3 2
Bietes 60 7 6 74 8 17 2.33 3.57 4.18 1.33
Bumbiere 500 8 24 180 40 999 5.61 6.31 6.66 1.67
Balta vista 1600 8 24 270 12 999 4.58 4.58 4.58 0.5
Puravi 100 8 8 120 8 18 2.5 4 4.75 1
Selerijas 130 9 12 168 8 21 3.17 4.57 5.27 0.67
Sīpoli 75 10 4 85 12 22 2.5 4.63 5.69 3
Latvijas bite 1500 10 48 650 35 999 3.13 3.13 3.13 0.73
Pupas 60 11 6 80 12 21 3.33 4.67 5.33 2
Soja 120 12 8 150 12 22 3.75 5.63 6.56 1.5
Japānas ķirsis 1000 12 24 235 45 999 6.36 7.28 7.73 1.88
Rapši 200 13 12 246 12 23 3.83 5.88 6.91 1
Paprika 100 14 12 136 15 24 3 4.13 4.7 1.25
Kvieši 100 15 6 110 12 25 1.67 3.5 4.42 2
Mārrutki 200 15 16 260 15 26 3.75 5.38 6.19 0.94
Aita 2600 16 24 390 15 999 5.42 5.42 5.42 0.63
Tomāti 300 16 20 380 15 26 4 5.9 6.85 0.75
Ērkšķoga 1300 16 24 255 45 999 6.31 7.3 7.79 1.88
Kabači 400 17 24 520 15 27 5 7.17 8.25 0.63
Aliča 3000 18 24 425 40 999 8.19 9.85 10.67 1.67
Ķirbji 450 18 8 475 18 28 3.13 9.06 12.03 2.25
Strauss 3000 18 24 480 35 999 7.5 7.5 7.5 1.46
Patisoni 500 19 12 540 18 29 3.33 7.83 10.08 1.5
Sarkanas rozes 430 20 16 490 18 50 3.75 6.81 8.34 1.13
Kāposti 630 20 14 680 18 30 3.57 8.43 10.86 1.29
Mieži 150 20 10 180 15 999 3 4.8 5.7 1.5
Ziedkaposti 540 21 16 620 20 31 5 8.88 10.81 1.25
Kaza 3500 22 24 540 33 999 7.92 7.92 7.92 1.38
Brokoļi 700 22 20 800 20 32 5 9 11 1
Kartupeļi 600 23 24 730 20 33 5.42 8.46 9.98 0.83
Jāņoga 1600 24 24 330 45 999 8.39 9.67 10.31 0.94
Šampinjoni 670 24 18 800 22 34 7.22 11.67 13.89 1.22
Gurķi 800 25 16 880 23 50 5 10.5 13.25 1.44
Rudzi 250 25 14 300 20 999 3.57 5.71 6.79 1.43
Kukurūza 850 26 20 970 25 50 6 10.85 13.28 1.25
Čili pipars 300 27 10 340 26 50 4 7.4 9.1 2.6
Saulespuķe 500 28 14 580 27 50 5.71 9.86 11.93 1.93
Ķiploki 705 29 16 800 28 50 5.94 10.94 13.44 1.75
Rāceņi 525 30 14 610 30 50 6.07 10.43 12.61 2.14
Dzērvenes 706 31 16 805 30 50 6.19 11.22 13.73 1.88
Ķīnas kāposts 800 32 20 925 31 55 6.25 10.88 13.19 1.55
Arbūzs 750 33 12 823 32 55 6.08 12.94 16.37 2.67
Rabarbers 850 34 16 950 33 55 6.25 12.19 15.16 2.06
Raudene 530 35 8 560 35 40 3.75 10.75 14.25 4.38
Upene 2100 36 24 400 50 999 9.72 11.28 12.06 2.08
Aronija 4500 40 24 580 50 999 10.06 12.31 13.44 2.08
Ingvers 620 40 10 675 45 60 5.5 12.25 15.63 4.5
Zemenes 400 45 16 480 50 999 5 8 9.5 3.13
Sparģeļi 690 45 20 800 51 999 5.5 9.5 11.5 2.55
Dzeltenas rozes 600 50 20 710 50 999 5.5 9.05 10.83 2.5
Lazda 5000 50 24 640 55 999 11 13.49 14.73 2.29
Artišoks 590 50 30 770 53 999 6 8.57 9.85 1.77
Cukurbietes 660 50 24 800 52 999 5.83 9.17 10.83 2.17
Topinambūrs 750 50 12 800 50 65 4.17 10.83 14.17 4.17
Cidonija 5500 60 24 680 55 999 11.17 13.81 15.13 1.15
Avene 6000 70 24 720 60 999 11.33 14.13 15.53 1.25
Baltas rozes 800 80 24 900 60 999 4.17 7.92 9.79 2.5
Okra 999 100 36 1300 75 105 8.36 11.97 13.78 2.08



Since the introduction of persistent upgrades in computer
games, hacks have become a very real problem in computer games. 15 years
ago the 'hacks' that were seen in computer games were just cheat codes
put there by the game developers. Cheat codes were actually designed to
help the developers test the games by bypassing some of the limitations -
often providing infinite health, money and giving the player the
ability to fly. The only thing that made them 'hacks' was that they were
never intended for public release. Of course, games of that era were
not multiplayer online games. The cheating never really did anything
malicious to the game itself, it merely helped you pass the level you
were stuck on.


Nowadays hacks are much more invasive. The 'passive' hacks for first
person shooter (FPS) games simply put a dot in the center of the screen
(see Figure 1). This doesn't seem like much of a hack, but most FPS
games have the center of the crosshair missing in unscoped mode. These
hacks are usually picked up by manual inspection of anticheat
screenshots - like those produced by PunkBuster Screenshot (PBSS). The
dot is known as an 'aim assist' hack. Another passive hack is the
replacement of game material, sound and texture files with cheating
equivalents.





Figure 1: An aim assist hack in Battlefield 2


Active hacks are hacks that inspect the game process in memory and
then use this to the cheater's advantage. The simplest modify static
variables in memory to switch features on or off. For example, in Figure
2 the variables for displaying name tags have been modified so that all
enemy name tags are displayed on the screen at all times. Common
modifications turn off fog or sky, turn on name tags and alter how
textures are drawn. To combat this, anticheat clients such as PunkBuster
and Valve Anticheat (VAC) regularly scan the game as it sits in memory,
looking for 'hacking' values being set on the static variables.





Figure 2: A name tag hack in Battlefield 2


The hackers often resort to placing their code in 'caves', with the
caves being located wherever PB or VAC isn't looking. In a code cave,
the hacker jumps to another part of memory which has some instructions
they want to run, then jump back to the original code. Code caves are
used for hacks that can't simply turn off a value, including wall hacks,
chameleon (cham) hacks and aimbots. These sort of hacks require extra
work to be done - like colouring the entire textures of all other
players to a fluorescent pink.





Figure 3: How a code cave works. Note the
original code is repeated after the jump, then the hack code begins.


Some hacks are called 'hooks' because of the way they grab the game
process in memory. Hooks are actually just the first part of the hack.
In order to do things such as making walls transparent the hack must
first grab the chunk of game code. Once the hack has the chunk of
information it needs, it is then modified - either directly as in the
name tag hack, or indirectly via a code cave. Hence the hack is 'hooked
into' the game process just like Neo was hooked into the Matrix.


Aimbots are the most malicious form of hacks in FPS games. Not only
do they not require any visual aids (making them immune to PBSS) but
they take all the hard work out of gaming. They work by identifying the
position of the enemy player and then snapping the hacking player's
crosshairs directly to the head of the enemy. Some even do the shooting
for you. Because they are the most difficult hacks to code they are
usually reserved for private hacks. Fortunately for the people trying to
catch the hackers, many who are using aimbots are using 'multihacks'
(hacks with lots of features) and they turn on the graphical markers
instead of using the aimbot alone. Figure 4 shows a hitbox - a commonly
used marker to show where to hit the enemy in order to register a hit.





Figure 4: Hitboxes in Counter Strike: Source


It is possible to detect some hacks without the use of external
programs. Wall hacks are fairly easy to detect when a game has a first
person spectator mode. When you spectate a wall hacker they will watch
enemy players through what you see as solid walls or floors. Cham hacks
are very similar. Many players will turn off and on the hacks in order
to appear more human, but most will continue to use their hacks even in
the face of accusations over global chat or voip. Figure 5 shows a cham
hack in action.





Figure 5: A Battlefield 2 Chameleon Hack.


The motivation of players who hack in online games is often not
understood. Why pay upwards of $20US per month to take all the challenge
away from the game? The reality is that some people are just so bad
without the hacks, they need them to be able to play at the level online
games require. Some people do it for a laugh, some people do it because
they can. But as long as there are hackers writing hacks, you can be
assured there are just as many people out writing software to stop them.


Disclaimer: All images are from PBSS shots of banned players on New
Zealand Battlefield 2 servers, or hacks being run in single player mode.
A few egos may have been harmed in the taking of these screenshots.





X93355’s New Commander Tutorial for Beginners

 


This guide is designed to get new commanders up to speed as soon as
possible so that they enjoy their game and become an effective commander
therefore reducing their chances of having a mutiny.


To Begin


Go Commander, Hide and Press Caps Lock


Look after your main base


Be an engineer so you can repair assets and drop AT Mines (FF off
only) around the main base or


Be a Sniper/Spec ops and lay Clays(FF off only)/C4 around your main
base flag or your assets.


Go and Hide


Don’t use vehicles unless the map and number of players is small
(generally less than 8 a side) it pisses people off and you can’t do a
good job while flying. Try to hide under something that is arty proof…
(speaks for itself).


Do a team message to make and join squads.


Also get your Squad leaders to invite guys into squads as this can
make your life easier if you have more squads to talk to.


Use a Microphone and talk to your team leaders.


Commanders who do nothing but UAV, Supplies and Vehicles are not as
effective as commanders who concentrate on the entire


If you don’t have a mic – get one. It is a great asset and makes the
Squad Leaders more comfortable with their commander.


Use the Radar Scanner as often as you can and pinpoint the enemy


This will help them see what is around them if they actively use
their map. If someone is trying to take a flag and is not a team leader
and you do not have UAV available for them (you might have a higher
priority elsewhere) use the enemy spotted tool because if no one is
there a question mark (???) appears which lets them know they are okay
to take the flag.


Just try not to do too much spotting as this is annoying.


Zoom In


When the scan and UAV are unavailable…zoom in (n key) and spot
enemies. Yes when you zoom in on the commanders screen you can see real
time what is happening (can make for some interesting watching.


Talk to the squad leaders when zoomed in (they are the only ones who
can hear you). If someone is sneaking up on them – let them know.
Talk them through sneaking up on someone else so they can knife them
(they love this).


Praise your team


Never critise using the commanders commands (you know – my
grandmother can do better than that). Most players are interested in
winning… only a few are in it for themselves (pilots usually have low
team scores but have their role in keeping the enemy jets and choppers
away). Praise does go down well as it shows that you are an active
commander….


Your Score


Basically this is an average of the entire team (there is some
arguments on this) but basically the more points your team gets the more
you get and if you win your points are doubled.


UAV


This is one of your biggest assets. It helps your team the most.
Use it wisely and ever chance you get. Visibility on the battlefield is
everything and certainly will help your team win.


Crates


These can be used to repair your main assets (UAV / Scanner / Arty)
zoom in and drop them near it.


Also if you see a tank going into battle, drop supplies near them.
Crates can be the difference to the life of that tank. Do this without
being asked to and you will make a good respected commander.


Vehicles


Just be ready to give these when asked. If you can’t give it because
it’s not ready let them know. Don’t be silent.


If you see a lone ranger walking to a far away flag – drop it to
him/her as they will appreciate it.


ARTY


This is a tactical tool – you don’t have to use, just use it to help
contain the enemy or keep their attack chopper and jets down.


Don’t arty the carrier (Wake, Dalian or Oman) – it’s pointless as you
get no points for it and the best result is to let the enemy get one
flag and contain them. It also is a tardish thing to do.


Strategy


If your team is attacking the enemies main base (or you have just
captured it) use your assets to support them. Denying the enemy the use
of their own main base often can win the game, especially so when there
are jets and choppers at their main base.

When you are fighting it is often best to pin the enemy down to one
base; that way your team can own them as they keep spawning back at that
flag. As a commander you can spot enemies that are attempting to take
other flags and keep them pinned down.


Summary


Remember different maps require some different ideas, but generally
these basics will get you going and often or not prevent a mutiny.
Enjoy BF2 Commander; it adds another cool role to an awesome game.



Hope this helps

 


X93355


Ban Started Nick Ban expires Comments
Thu Jan 1, 1970, 5:006ECCTPALIIEHPERMANENTcheats
Thu Jan 1, 1970, 5:00DizzydustThu Jan 1, 1970, 15:00base rape
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Mon Aug 1, 2011, 6:55Deviles_|ccc|RejectsPERMANENTUnknown
Thu Jan 1, 1970, 5:00laimis100Thu Jan 1, 1970, 15:00base rape 24h


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60$0..Al..Qassam..0$00
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17 zmozg3231594
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31 DarkMelnik10158
32 Mad_Max55771124
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8AimBot zRnM79061
9lamina Dadzeg77791
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13 Gun4a[lv]70137
14 LvKosjaK67056
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21 MrSendo47852
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